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NOAH’S VRK

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VIRTUAL REALITY

Virtual Reality is not a new challenge. The term existed approximately 60 years ago.

WHAT IS VIRTUAL REALITY?

Interact with a world without being in it.

Virtual Reality or better known as VR for its acronym in English (Virtual Reality) is a digitally generated three-dimensional environment, which creates the sensation of being immersed in it, generating a real appearance of an environment different from the one found.

HOW DOES IT WORK?

Virtual Reality does not need an airplane to transport you to another world.

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To immerse yourself in an experience it is necessary to have Virtual Reality glasses and a control, these are usually connected to a computer, console or cell phone that generates the virtual environment. For greater interaction there are gloves, sound effects, booths with special effects, among others.

Note: each virtual reality device needs different devices and mechanisms for its operation. On this site you will find a general list.

HISTORY AND ADVANCES OF TECHNOLOGY

A reality built for 60 years.

1960: SENSORAMA

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Virtual Reality was considered for the first time in the 60's by the director of photography Morton Heilig to perform a sensory theatrical experience where the user could live the experience in a sensor, a cabin with stereoscopic images, stereo sound, fans and smells. But this project could not be developed due to different factors, one of them was a lack of budget.

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1961: HEADSIGHT

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A company called Philco Corporation built the first virtual reality helmet, which connected to a system of closed-circuit cameras that shot images according to the angle of their position. It was the first immersive experience that included Virtual Reality glasses and was used for dangerous situations, one of them so that the pilots could have a clear field of vision in the dark.

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1966: THE LAST SCREEN

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The computer scientist Iván Sutherland built the first Virtual Reality helmet connected to a computer system. It was the first time that the graphics were created from a computer, with stereo images and designed so that the field of vision changes according to the user's movement. Something very similar to the contemporary, but with the technology of the time.

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1971: GROPE

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Engineer Frederick Brooks created the GROPE project in which he began the interaction in Virtual Reality, studying the molecules for touch systems

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1976: VIDEOPLACE

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The computer artist Myron Krueger developed a system in which a screen and cameras made people silhouettes interact and all their movements were projected on the screen. This was the beginning of the interaction with a 2D screen.

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1982: VECASS

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Armstrong Medical Research Laboratories developed a flight simulator, called Simulator of visually coupled airborne systems, where the fighter pilot used a Virtual Reality helmet to expand the vision outside the window thanks to the graphics provided.

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1984: VIVED

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Nasa developed a personal simulator where three-dimensional graphics and sounds could be seen, that is, videos in Virtual Reality.

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1985: DATA GLOVE

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The VPL company that developed and sold Virtual Reality products, one of these is the DataGlove, a glove that provides real-time tracking of the movement of hands and fingers transmitting to a processor that determines joint angles.

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1989: BOOM

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It was a small box with two eye holes that allow you to visualize two monitors with CRT technology and move in the virtual experience.

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1992: CAVE

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Instead of using a Virtual Reality helmet, the user first used glasses with an LCD shutter in a recreative box, which allowed an experience with more quality and resolution in the images.

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1992: SEGA VR

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It was the first video game in Virtual Reality, where thanks to glasses, a computer and headphones the user lived a totally immersive experience according to his time.

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1994: VIRTUAL BOY

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They were the first virtual reality glasses of the Nintendo brand that presented graphics in 3D colors.

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2010: OCULUS RIFT I

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Palmer Lucker, a technology enthusiast, developed the first Oculus VR Virtual Reality viewer CALLS oculus Rift, but by design it was launched to the developer market.

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2014: OCULUS RIFT II

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Oculus redevelops a developer kit with virtual reality glasses, with more pixels and an improved experience minimizing sudden movements.

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2014: GOOGLE CARDBOARD

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Google created the platform for users to create or buy their own Virtual Reality glasses suitable for Android phones at a low cost, providing a step-by-step idea with a folding cardboard template and two lenses.

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2015: GEAR VR

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The Samsung company in partnership with Oculus developed its first Virtual Reality glasses, where the 360 ​​vision and wireless viewfinder were the protagonists. This device could only be used with some Samsung mobile phones

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2018: LENOVO MIRAGE

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Lenovo manufactures autonomous Virtual Reality glasses, that is, they offer an immersive experience without wires, cell phones or computers.

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2018: OCULUS GO

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Facebook develops its first autonomous Virtual Reality glasses at a low cost in the market, this with the aim of attracting new users to VR technology.1

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2018: OCULUS RIFT

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Facebook improves the Oculus Rift Virtual Reality glasses, special to connect to the computer and live an immersive experience in high quality.

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2018: HTC Vive

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HTC Corporation creates Vive VR its first Virtual Reality device consisting of a Virtual Reality glasses with 3-in-1 cable to connect to the computer and two wireless controls for an immersive experience.

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Copyright ©2019 NOAH’SVRK. All rights reserved.

And all the Glory for God!

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CALLING 101%

100% is not enough, we go the extra mile. In 2016 we asked ourselves the following question: How can we help and impact people’s lives by adding value and offering hope through Virtual Reality? Today we understand that our call to leave a mark on the world is focused on service so that others receive a message of hope.

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CONSTRUCTION 10%

As of 2018, it became the time to build and rebuild not only the VR experience. We have rebuilt equipment, ideas, and step-by-step our way to the project’s purpose. It has been just like Noah, who built an Ark in 100 years with faith and obedience and even though everyone believed he was crazy because it had never rained on earth. The construction of God's calling for Noah, the Ark, the animals, and the environment are part of this stage that is unfolding with faith, work, and the voluntary help of many hearts. Thanks for believing.

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FLOOD 0.01%

How many storms can bring down a purpose? Noah was firm in the midst of the greatest storm that has occurred on earth and this is a product of FAITH that gave him assurance that God was in control. The stage of the flood, where the storm is lived inside and above the Ark, is based on the patience of waiting with faith, and the certainty that while we are firm, there is no purpose that can be collapsed because God always fulfills his word.

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MAINLAND 0.01%

Faith does not make life easier, FAITH makes you stronger. Arriving on the mainland confirmed to Noah that with God he was always going to be safe and go further than he could by himself. The stage of the mainland tells of when the rain stopped and Noah sends a raven and a dove to confirm the descent of the waters. After 3 attempts, the dove arrives with an olive leaf that confirms that the water level was already exposing the earth.

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THE COVENANT 0.01%

When you have reached the mainland it means that you have already received the olive leaf (the answer), now what is the covenant?
The rainbow is not the end, it is the beginning.

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Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.

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