We develop the story of Noah's Ark with different tools and resources to help in the areas of learning, emotional health, entertainment, and technology.
The contents are adapted to each area according to their audience and their needs, which have been previously investigated.
With virtual reality we adapt the story of Noah's Ark so that the public from eight years old to advanced ages, lives and experiences in first person, the unrivaled biblical story from learning about the behavior of living beings at that time of the story, the measurements of the ark and the teachings of hope hidden behind the story.
With AR technology, any user with a mobile device knows the story of the animals and finds a way to enter them into the ark, experiencing the reality lived over 5000 years ago.
According to the results that we obtain with both technologies in each area, we will be able to continue investigating innovative tools to adapt and promote them with the best quality to this incredible story and thus continue to carry its profound message and content to generations and their psychological, emotional, entertainment needs, fun, and health.
We transfer the walls of your reality to a virtual one.
Hospitalized patients give up their control of daily existence, causing anguish, fits of anger and depression. Journal of Social Issues According to medical studies by The Hospital for Sick Children, virtual reality positively impacts emotional well-being in hospitalized patients, since at the moment of immersing oneself in the virtual environment pain and anguish in procedures are mitigated and, in addition, it helps to improve anxiety symptoms, fatigue and stress hours later after the experience.
NOAH’S VRK is the adaptation of the story of Noah's Ark with highly immersive and interactive features adapted to Virtual Reality. The user will have an experience in first person and will live a story full of learnings, regarding the hope and the historical facts of that moment, which will cause their environment to become a totally immersive world that will distract them from their reality.
We offer educational and interactive content.
Immersive learning is a teaching method for any subject where technologies such as virtual reality, augmented reality and mixed reality are used so that students interact with the content using the senses, their creativity and understanding, increasing participation and motivation.
Between 4% and 12% of all school-age children have ADHA (Attention Deficit Disorder) Healthy Children Organization
In the United States there is approximately 8% of the student population with learning problems. Children Trends Databank 2014
The World of NOAH’S VRK adapts the story of Noah’s Ark to Virtual Reality and to Augmented Reality appropriate for each age in the field of learning.
The Virtual Reality experience is aimed at students from the age of 8, where they can immerse themselves in an incredible story full of learning about animals, their classifications, how they lived with humans more than 5000 years ago, curious data of history, how the great flood occurred and the arrival of the ark with Noah and his family on dry land.
We also developed the project in Augmented Reality, aimed at a minor audience that has the support of teachers.
The NOAH’S VRK app in AR will be on platforms such as the Play Store and the App Store, complemented by their respective special booklet with different codes that will help bring the story to life along with a mobile device.
The incredible interactions that both platforms allow students to live, stimulate their senses and improve the learning process, offering a great immersive and at the same time significant experience difficult to forget.
Different technologies use for the same real history experience.
Approximately 90% of homes use some technology in their daily lives. The use of technology grew by 75% in the United States World Economic Forum
VR and AR technologies have transformed the entertainment, healthcare, education, tourism, industry, commerce, sports, aviation, defense and advertising sectors.
Movies and television: 21%
Job development: 20%
Marketing and Advertising: 16%
NOAH'S VRK uses and adapts technologies to the story of Noah's Ark for areas such as learning, health emphasized in therapy and for entertainment.
Both technologies, whether Virtual Reality (VR) or Augmented Reality (AM) are focused on each audience; Each generation has different needs, tastes and hobbies and the use of these.
VR: para entretenimiento, terapia emocional y aprendizaje inmersivo a partir de los 8 años. AR: para todos, pero con un enfoque especial en la educación de los niños de todas las edades.
Soon new technologies like Mixed Reality and other innovative tools will be part of this wonderful world.
We innovate with a new way of entertaining technology and positive content.
61% of the use of Virtual Reality is in video games. Finances Online
Virtual and Augmented Reality are developed for different purposes, but one of its main creative objectives is entertainment, due to its immersive and interactive characteristics. Most consoles, VR glasses and applications fulfill the function of entertaining the user and generating indelible experiences, which is why most of them repeat it.
The impact of Virtual Reality on users is to provide a virtual world, to disconnect from the existing one, which generates the possibility of living and experiencing a new and different world.
Superimposing virtual elements on reality through a device is what Augmented Reality does. It allows the interaction of the user in real time with his environment mixing reality with virtual objects.
Catching items on the streets, locating objects in the living room of a house and entering the animals into the Noah's Ark located in a book (in the case of NOAH’S VRK), are just some of the incredible forms of entertainment with this technology.
The World of NOAH’S VRK is developed using two Virtual Reality and Augmented Reality technologies to experience history in a fascinating sensory way.
Immersive: VR VR completely immerse yourself in the first designed 3D environment in the history of Noah's Ark to interact with a completely different one lived more than 5,000 years ago.
Interactive: AR changes the reality of a physical space in real time, living and helping to follow along the story of Noah's Ark with a mobile device. VR lives in first person the story of the Ark as Noah, walks with the animals, experiences the great flood and the pact with the first rainbow that was known in the history of humanity.
Narrative: Know, live and experience the biblical story of Noah's Ark in depth. Learn details discovering the meaning of what for many was the end of the world and for few the beginning of a new humanity.
Based on the results obtained from both experiences, we will continue to explore innovative tools to adapt the amazing story of Noah's Ark, adding new features to the project.
The Covenant 30%